2015 Bold Awards Recognize Government Innovators
An open-source digital tool for crisis responders, a state-of-the-art relaunch of a health data repository and a security-vetting tool for the Defense Department following the horrific Washington Navy Yard shooting.
These were only a handful of the many talented federal and industry innovators recognized Wednesday at the third annual Nextgov Bold Awards.
Out of a pool of more than 1,000 talented nominees, Nextgov’s editorial team selected 10 winners who have taken strategic risks to boost their agency’s technological prowess. The event also honored one member of the federal workforce selected by the public to receive the "People’s Choice Award."
“Those who made the cut prove that the federal government is full of bold, innovative federal employees who are disrupting the status quo,” said Nextgov Executive Editor Camille Tuutti at the awards ceremony Wednesday at the Nextgov Prime 2015 conference in Washington, D.C.
For the first time, the Bold Awards also honored one female visionary who has demonstrated the innovative qualities associated with computer science pioneer Grace Hopper, as well as one exemplary industry member.
Without further ado, here are the boldest of the bold:
Philip Ashlock, chief architect on the Data.gov Team within GSA. When Data.gov first launched, fewer than 50 data sets graced the open-government portal. Now, there are more than 150,000. Ashlock worked with dozens of federal agencies to resolve tech glitches as they set up their data inventories and developed several tools to make the site run better.
Raymond Bauer, innovation lead with National Geospatial-Intelligence Agency, spearheaded the successful development of GeoQ, an open-source digital tool providing crisis responders with geological data so they can make quick, informed decisions during disaster-relief efforts.
Audrey Chen, creative director of the Consumer Financial Protection Bureau, spearheaded the creation of the agency’s “Technology & Innovation Fellowship,” to hire highly skilled developers and designers from outside the beltway and now oversees a team of more than 50 developers, designers and other IT specialists.
The CIA Web Team, brought a clandestine agency to the public’s eye. Upon launching @CIA, the agency gained more than 440,000 followers in the first 24 hours. Being more open allows the CIA to directly address myths and concerns, occasionally adding humor to garner a broad audience.
Damon Davis, director of the Health Data Initiative within the Department of Health and Human Services, oversaw the relaunch of HealthData.gov and managed the development of an open source software platform to host the data and led the migration of data sets onto that platform.
Chris Grijalva, division director of Physical Security & Law Enforcement in the Defense Manpower Data Center at the Department of Defense, leads the team that designed and operationalized the Identity Matching Engine for Security and Analysis. IMESA is a physically security concept designed to continuously vet people attempting to access DOD installations against various government data sources.
Valerie Piper, deputy assistant secretary for economic development at the Department of Housing and Urban Development, and her team created an app that would notify small businesses about federal, state and local business opportunities, and a website to post bid opportunities for federal grants.
Lynette Sherrill, deputy director of the Field Security Service Health Information Security Division within VA, established the Medical Device Protection Program, a security program for medical tools that includes guidance for pre-procurement assessment, training, validation and other topics, as well as incident response when devices are found to be infected.
Maura Sullivan, chief of strategy and innovation within the Department of the Navy, designed the Massive Multiplayer Online Wargame Leveraging the Internet, which captures the best suggestions for balancing data sharing with protecting information.
Marty Trevino, senior strategist and organizational architect at NSA, and his team created Solomon, a visual analytics platform that incorporates multiobjective decision analysis to identify and assign values to the various programs run by the agency.
Industry Winner
David Pringle, general manager of Lockheed Martin Procerus Technologies, served as the team lead when working with nonprofit Project Lifesaver to create a technology that would help first-responders locate missing people.
Grace Hopper Award
Maura Sullivan, the Department of the Navy
People's Choice Award
Raymond Bauer, NGA
Q&A: How Games are Changing Federal Disaster Response
By Mohana Ravindranath
For more than a year, the National Geospatial-Intelligence Agency has been refining its open-source disaster mapping system, GeoQ. The system lets first responders document damage — tornado wreckage, for instance — and upload geo-tagged images to an open, crowdsourced, searchable map, helping to ensure responders aren't duplicating their clean-up and rescue efforts.
The spy agency is continually updating GeoQ — adding new features such as color-tagging workflow — and NGA is still figuring out how to measure whether it's worth the time and financial investment. NGA tech lead Ray Bauer chatted with Nextgov about the agency's efforts to trim inefficiency by giving first responders a clearer picture of disaster scenes.
This conversation has been edited for length and clarity.
NG: What are NGA's future plans for GeoQ? How is it evolving?
RB: [NGA Director Robert] Cardillo really wants us to push forward with the "democratization of GEOINT [geospatial intelligence]" — his words. How we to pull in a lot of this data that's out there and make sense of the noise?
In talking with [GeoQ's Huntsville, Alabama, team], they noted that during emergency response in triage centers, first responders were actually writing on their arms the number of critically injured to to less-severely injured to keep track of those numbers at a location. So we added the ability to triage, and a way for them to add information to an online version of a triage list that, in real time, hospitals could watch as those numbers would increase or decrease.
NG: How do you measure success of open source projects like GeoQ?
RB: Since it’s new for us, trying to collect the appropriate business analytics is kind of an emerging science for us. One of the ways I've been measuring the success of GeoQ is the number of stars that it’s gotten on GitHub. Stars are the equivalent of "likes." GeoQ has received over 237 as of this morning. Somebody out on GitHub made a heatmap that shows you all over the globe people that have starred your repository. We’re not trending in Kazakhstan yet, but we are in some areas of Asia and Europe.
NG: How do you market this project to first-response teams?
RB: We’re kind of new to this, especially with Github, even though we've been out there for over a year.
We have created these projects for anyone to participate with us in developing, or even for companies to take the code and make it better, and possibly resell it. There's no restriction on the licensing for this.
Another person [on the GeoQ team] has been contacted by an insurance company who sees using GeoQ as a really great way to do an after-damage [report] to show where insurance agents have done adjustments.
All disasters are local, so when a tornado hits a small town in Alabama, local has to contact the state, which has to contact federal. That time takes away from disaster response.
Raymond Bauer, NGA
NG: Tell us how you're gamifying disaster response on GeoQ.
RB: We set up the gamification server almost a year ago. It gives you badges and it gives you points, following a lot of those other apps like Waze and others. We kind of looked at them and tried to mimic some of the best features.
Right now, they are getting points for "Feature Creation." For each damaged house, they would get a point. You can see how this kind of wouldn't be fair if someone got an area that didn't have damage.
We want to use badges help develop our tradecraft. For example, if we have a group of people who do disaster response, we want to make sure everyone gets a "Tornado Badge," everyone gets a "Hurricane Badge," everyone gets an "Earthquake Badge." And then, we we can also measure their level of proficiency within that.
In a perfect world, we would want everyone who does disaster response to have all the badges and the maximum amount of points. That's one of our main goals.
We actually tested gamification during a tornado outbreak in Oklahoma a year and a half ago and we witnessed what was I thought pretty awesome. We didn't even tell the folks what the points were for, and people started to compete in a friendly way. They were actually coming to look for more work, because the analyst next to them had completed their work and had 10 points and they completed theirs, and only had eight.
We actually found one gentleman who was helping us test this system — he was gaming the system. He was creating lots of little damage points, instead of drawing one damage polygon. What he taught us is we have a lot more to learn.
NG: What's GeoQ's ultimate goal?
RB: I'm trying to change the geospatial-intelligence collaboration [process] through GeoQ. All disasters are local, so when a tornado hits a small town in Alabama, local has to contact the state, which has to contact federal. That time takes away from disaster response. Instead of having the federal agencies be in the lead for some of these tools and doing damage assessment, I'm trying to flip that collaboration model on its head.
We’re also seeing that we can overcome certain legal and policy issues if we do change the collaboration model in putting the locals and states in the lead, [including laws about] domestic imagery. . . We as part of the intelligence community are not permitted to spy on U.S. persons, so in order to get imagery and collect it, we must go through the appropriate PUM, or Proper Use Memorandum, and through our lawyers, which takes time to do correctly.
However, the locals and these states don't have that hindrance. So they can start the process . . sometimes quicker than we can.
Q&A: Managing the Pentagon's 'Wicked' Problems
Nextgov's Grace Hopper Award winner Maura Sullivan is no stranger to thorny problems. At Stanford, she focused on energy engineering and climate modeling and went on to get a Ph.D. from Emory in predictive modeling of casualties and earthquakes.
Sullivan spent eight years in the private sector focusing on catastrophe risk assessment in Silicon Valley for customers in the insurance and financial industries. There, she built predictive models “of things that could basically kills lots of people or cause people to live a long time and it could fundamentally cause major market disruptions,” and then created instruments that could transfer that risk.
It was a 2013-2014 White House fellowship that drove her into government, or more exactly to the Department of the Navy. Among her achievements as chief of innovation and strategy, Sullivan designed the Massive Multiplayer Online Wargame Leveraging the Internet, to get ideas for how the DON could balance data sharing while protecting information.
Sullivan talked with Nextgov about innovation and the challenge of “wicked” problems. This interview has been edited for length and clarity.
NG: You were handpicked to transform the Department of Navy's use of IT and data. How did you tackle that when you came on board?
MS: When I first got here, it was very clear that the DON has some first-principles issues, on how they were organized in the IT and data space. … If you look at the world of catastrophe risk, you’ve got to reduce correlation. For network threats, cyber and infectious disease, your organization has to be around surveillance and resilience. When I first got here and looked at the DON network, it looked to me like the biggest catastrophic risks I’d ever seen in the network space.
In terms of implementation . . . I started by reorganizing the management organization to bring the CIO and business operation functions closer together and we created a strategy and innovation office that could act a little like the CTO and scan the horizon and figure out how we can incorporate emerging technologies but at the same time have some of these debates around the value of data, what that means for our models, what that means to our regulations or our accreditation processes.
And after that, we kicked off Taskforce Innovation, which I was executive director of. That was a nine-month effort across the organization to simultaneously make changes on how we think about workforce information process in order to move some of the technologies and concepts of the physical-digital intersection and cut horizontally across the organization.
NG: Because of your academic background, NOAA might have been a more logical step for you, so what was it about DON that made you feel you could make an impact?
MS: You go to where the problems are the biggest and most complex. This is very much like going to the belly of the beast of government. The Pentagon where I work is where the vast majority of the dollars flow through. If you’re going to find a problem and make an impact, you might as well pick the biggest and most complex and thorniest you can start.
Some problems are wicked problems. They’re not meant to be solved; they’re meant to be managed. Earthquakes aren’t a problem that’ll be solved, energy isn’t a problem that’s solvable. It’s a wicked problem. A lot of the Department of Navy and national security problems are very wicked, so it’s really about how can we manage these and how do we find balance so we end up in a good space for the overall strategy objectives.
NG: On the topic of innovation, which you you recently wrote about, what have been your biggest challenges there?
MS: The DON is a really interesting organization. It did make a conscious decision when it decided to be a nuclear Navy, that it was going to cultivate, train and promote linear thinkers. … The truth is, we live in a much different world now, especially with the physical-digital intersection. There’s a huge amount of embedded momentum with regards to the linearity with which people progress or are trained to think. That is an enormous problem in this day and age.
This is a more straight government problem; in a bureaucracy, you have lots of stakeholders but no owners . . . how do you find a way to bring stakeholders together in such a way that you convince everyone to say yes when everyone wants to say no?
This is a military organization; it’s extremely hierarchical — decisions are made hierarchical and decisions have also been made in the dearth of data. When you come from a culture where everyone is the captain of their own ship, now you have the ability to aggregate data but you have no real skill set in being able to interpret or make decisions. We now actually have a much better ability to execute hierarchically . . . but that’s culturally not what this place was used to at all.
You go where the problems are the biggest and most complex. This is very much like going to the belly of the beast of government.
Maura Sullivan, Department of the Navy
NG: How do you personally approach innovation in solving a problem? What was the process like when you came up with the idea for the MMOWGLI, “Data Dilemma: Sharing vs. Silo"?
MS: The truth is when we think about the issue of data, you realize there’s a huge number of stakeholders and you also realize that lot of the people with the knowledge are not necessarily the people who are in power. The leadership doesn’t necessarily have the native ability with a lot of the tools we’re using in the data space.
There’s a lot of organizational discussion going around — and this is a very difficult problem — nobody really fully understands what data security means, what data rights mean and a variety of other things.
I think what we wanted to do was bring the conversation out in the open so using a crowdsource methodology was a good way to do that. We wanted to be able to take away the hierarchy so we could do this in an anonymous fashion. We wanted to be able to have a fairly open and robust discussion that could be asynchronous . . . and we wanted to steer the discussion but not control it. So, this led us to the ability to look at something like a crowdsourcing platform.
I’d seen . . . what happens when you get various people in a room and the dynamics that go on there, so we were really trying to find a way where we could facilitate the best discussion and get people on a level playing field to really get the best ideas to the table. When we finally did bring people together in person, they were their ideas, not the person behind it.
NG: What were some of the key takeaways from that particular project?
MS: It has led to a sustained institutional crowdsourcing capability. In general, we’ve really made more of an effort to be agile and scalable and less hierarchical about how and with whom we solve problems. Which is not to say we’re doing perfect; we’re still working on [figuring out] exactly how that works. We do have a lot more active crowdsourcing capability than we had before.
We also had a lot of tangible suggestions and we were able to fund some pilots, looking at things like how we could be more mobile, or how we could use autonomy better. And how we’re able to kind of incubate ideas is also what came out of that, so we’ve developed a better system for how we can connect people and incubate ideas.
We have a very difficult IT infrastructure to work with at the Department of the Navy and the Department of Defense, so being able to facilitate connection, especially in a hierarchical organization, is very powerful.
NG: You are in this very traditionally controlled and rigid government environment, so how do you encourage bold thinking and how have you gotten stakeholders buy into the ideas you’ve had?
MS: Sometimes, you have to create fires. One of the things I like to do is pick a very tangible example of a much much bigger problem. For example, the accreditation framework for a lot of our systems doesn’t apply to a lot of the platform-as-a-service type of approaches and we don’t have a good risk framework to evaluate those. Instead of bringing that as an arbitrary question, we actually worked on getting a product into the Department of the Navy and demonstrating sort of the failures to the system through a very tangible example.
I’ve used that in some of the workforce reform that we’ve done, too: to demonstrate how a system is very much not working in front of leadership because they don’t necessarily have that tangible feel for it. And when you show them, it’s a show rather than tell approach. Oftentimes, you can get much better attention.
Another big one is to do what you can to really promote and knit together the ideas of others. I can come up with an overarching strategy, but I’m not going to be advocating for any particular way to get it done. I’m really looking for other people to have ownership for how that execution happens and really legitimately trying to support it.
CIA Social Media Team: We Use Twitter to 'Explain Our Mission'
By Mohana Ravindranath
In January, the Central Intelligence Agency duped many of its hundreds of thousands of followers into believing its official Twitter account, @CIA, had befallen a Russian hack.
That impression, CIA's social media lead Carolyn Reams admits, was all part of her plan.
Reams and her small team of social media strategists were experimenting with a new public relations strategy: issue a cryptic message sure to perplex its hundreds of thousands of followers, intrigue new viewers enough to follow @CIA, and then push out historical tidbits from declassified CIA documents.
That week in January, Reams wanted to tell the public about a Cold War operation in which the CIA translated books banned in the Soviet Union into Russian, and then smuggled them in. (One such was Boris Pasternak's "Dr. Zhivago" — the Russian tweet was a quote from the author, which translates to, "I wrote the novel in order for it to be published and read and it remains my only desire.")
The small team is more interested in educating the public about the CIA — both about historical missions and the agency's current, noncovert activities — than it is in engaging in conversations with individual users on Twitter, Reams told Nextgov. (Nextgov has a feature on the team in the upcoming issue of Government Executive.)
Between 55 and 60 percent of CIA.gov traffic comes from users frequenting the World Fact Book, according to the agency. About 15 percent browse the careers section, and a smaller chunk of the remainder look at the CIA's historical documents, Reams estimated.
Most Internet users, she says, aren't coming to the CIA.gov's website for history. Instead, "they expect the information to come to them" on the social media platforms they're already using. Reams has a particular affinity for CIA history — she was deputy director of its museum for 12 years.
She added that the CIA's verified Twitter account, which debuted its first 140-character message in 2014 ("We can neither confirm nor deny that this is our first tweet."), also intended to prevent impostors from pretending to be the CIA.
Though the agency maintains its shroud of mystery — details about its operations and budget are still confidential — the social media team's responsibility, says Chief of Public Communications Branch Preston Golson, is to "explain as much as we can about our mission to the public."
Icon credit: Globe by Edward Boatman from Noun Project; Hashtag by Christopher Holm-Hansen from Noun Project